Om'nium [vds]: the
virtual design studio 'interface'
Rick Bennett - University of NSW - r.bennett@unsw.edu.au
The concept of a
virtual design studio as a learning environment has existed since 1993. Om'nium
[vds] was fortunate to have the opportunity to learn and develop from past
examples of virtual design studios by analysing their structures and outcomes
and in turn making key philosophical decisions about the nature and structure of
a revised example.
The major difference
between om'nium [vds] and its predecessors is the offering to student
participants of a virtual environment in which they exist together and work.
Om'nium [vds] supplied as its backbone and strength a 'user interface' for its
activities to take place. The 'user interface' is the virtual environment which
replaces the physical studio/classroom. This provision compliments one of the
original and lasting aims of the project: to reduce the focus on technical
issues to a minimum, thus allowing students and facilitators to concentrate on
the creative potential of designing collaboratively via the internet.
The om'nium [vds]
'interface' was designed and built specifically to allow students to work and
interact within groups. A student
could interact and work privately within their own group as well as participate
in discussions and critique with students from other groups working within the
project. The interface allowed this to occur through a series of:
'Easels' - for
individually working on concepts and visuals/sound
'Walls' - for
'pinning up' work for critique by peers, tutors and public
'Chat rooms' – for
synchronised conversations with peers and tutors
'Message boards' -
for asynchronised conversations with peers, tutors and public
'Exhibition areas'
– for display of final resolved concepts accessible to anyone via the world
wide web
Each of the working
groups has all these facilities offered to them via a series of virtual studio
rooms (vsr's) which ranged from totally private working areas (vsr 1), tutor
consultation areas (vsr 2), peer review forums (vsr 3)
through to general world wide web access locations (vsr's 4 & 5).
An interesting
anecdote to the project was that within the project we also provided a
'technical help forum' (thf) area which consisted of chat rooms, message boards
and faq's (frequently asked questions). The technical structure of the 'thf'
area allowed a maximum of 24questions to be 'posted' each day. For the first two
weeks this allocation was completely utilised but as the project progressed the
'thf' was used less and less. From week three of the project to its conclusion,
no technical assistance was required within the 'thf'. The students had
initiated an elaborate peer assistance mechanism to solve each others technical
problems. It should be noted that this project included some students who had
never worked using computers before.
Issue #1 - a
virtually collaborative design process
The ability to
generate ideas and strong concepts within design work is vitally important. In
the same way that a piece of sculpture or an installation are only really able
to be truly critiqued when their content is exhibited and allowed to be
challenged, likewise design work no matter which discipline it derives, should
also be able to stand inspection and analysis. The skill, talent and passion of
the designer are surely apparent within the process and it is the structure and
development of a 'design process' which om'nium [vds] strongly concerned itself
with.
The entire om'nium [vds]
project was a process, a dialogue, and as an investigation into developing such
design process, some relevant considerations needed to be recognised.
The work within
the project:
A conceptual approach
to working was emphasised with less preoccupation at early stages on finished,
commercially viable resolutions.
Project structure
Ten groups were
formed to include the 50 students who were selected from applications to take
part in this on-line design project. To
tackle the project's brief, with each groups membership including five students
from different settings: country, culture, discipline study area, gender, study
year, computer experience, etc.. The ten groups were purposely named to
recognise the fact that these differences were coming together in a new setting
which was perhaps not grounded comfortably on this world as we are used to, but
instead taking place in another space…cyberspace.
The groups were
named:
Alya, cursa, electra,
jabbah, kraz, merak, naos, sadr, wezen, zaurak
(these are names of
star constellations: a number of fixed stars grouped within an imaginary
outline)
Project brief
- 'the small red
car': a process dialogue
Om'nium [vds]
developed a brief for its project which would encourage emphasis on 'process'.
It designed and constructed an 'unraveling' brief which was the result of many
months canvassing and listening to opinions and theories of both designers and
student designers regarding the validity and effectiveness of a variety of
briefs.
The eventual project
brief which 'unraveled' weekly was enhanced and supported by a series of
'assisting lectures' written from a variety of locations both in australia and
overseas. The issues within each lecture accompanied the stage at which the
brief had reached. The assisting lectures were written by a combination of
design practitioners, recent graduates and academics.
The om'nium [vds]
brief asked each group to make proposals for their interpretation for designs of
'the small red car'. This was in essence to be simply a title for their entire
working process from day 1 to day 49: a process which was intended to explore
each groups dialogue whether verbal, textual, visual or experiential. As is
explained below, the project began by exploring conceptually three words: red,
small and car. These words were selected as representing three areas of design
practice.
Red - two and four
dimensional graphic/ textual and new media domains of design
Small - three
dimensional environmental and spatial/architectural areas
Car – industrial,
object and product design based disciplines
Hence the 'small red
car' brief was a collaboration and abstraction of ideas and notations from these
studies and not the physical representation of any particular object or thing.
'The small red car' was the documented 'process' of taking part in om'nium [vds];
virtual design studio '99.
The unraveling nature
of the om'nium [vds] brief encouraged the 'process dialogue' by identifying five
stages over a seven week period:
At the end of this
stage each group would have 15 pieces of work from which to begin the next stage
At the end of this
stage each group would now have 5 pieces of work from which to begin the next
stage
This penultimate
stage in the process required students/groups to extend the distilling stage to
simplify images to attain an essence and a clearer communication of their own
brief. Again the students would pass the work through the virtual environment of
their new learning space and finally submit work that all members of the group
had an opportunity to contribute to. Considerations at this stage for the
collective membership of each group
were:
At the end of this
stage each group would now have 3 pieces of work from which to begin the next
stage
Finally to end the
process the students were asked to submit over three weeks an 'exhibition'
documentation of their groups process dialogue. This could then appear as an
archive on the projects website as well as being able to be shown in a physical
exhibition context
Guest tutors
Another important
feature of the project was the tutoring and feedback within the project. Om'nium
[vds] was greatly aided by enthusiastic support from four internationally
recognised design practitioners who generously acted as guest tutors for the 50
participating students and gave feedback at weekly intervals throughout the
project to the work the students were presenting at each stage. The designers
represented a variety of design disciplines and each working student group would
receive feedback from all four designers at least once throughout the seven week
process. The designers were:
Susan cohn
workshop 3000
australia
Tom kovac
kovac malone architecture australia
Andy polaine
antirom
uk
John warwicker
tomato
uk
The tutors who joined
me in giving regular feedback, also existed within an on-line group from where
we could also interact and view works and offer critique. The tutor group (5
members) was also provided with exactly the same 'vsr' facilities as each
student group.
Issue #2 -
virtually collaborative design education
I conceived om'nium [vds]
in july 1998 whilst completing an earlier research project in which i
investigated institutional and individual problems faced by contemporary
students studying design at university level: especially those within first year
programs. After initial research, it soon became apparent that today's [design]
students are a 'new breed': a collective in dire need of alternative options
away from the traditional setting of the design studio or classroom. The 'new
breed' of students are sophisticated, highly creative, technically competent and
in most cases well capable of making sensible and astute choices regarding their
futures.
A key area i wanted
to address with the om'nium project was the apparent widening gap between the
exciting world of contemporary australian and international design which society
is currently enjoying and the often traditional, economical and lack lustre
design programs that students sometimes face. I believe that the two areas of
practice and education are becoming 'dislocated' and contemporary students now
need an alternative option to traditional university [design] education.
Om'nium [vds]
identified a need for collaboration between student, teacher, educational
institution and most importantly professional design practice. A relationship
with 'real world' practice that is not purely concerned with internship programs
and work experience placements but with helping students identify and possess a
crucial awareness of contemporary design practice both in australia and
overseas.
Design education
still constantly submits it's students to bauhaus principles and bauhaus
methodologies yet are we not seventy years on and about to enter the digital age
of the new millennium? This comment in no way detracts from the notion of the
bauhaus being the excellent forum for teaching design that it was, but that
surely it is time to move on and push the boundaries of design education to meet
those established and being challenged in the professional environment. Perhaps
the reasons for much of the success of bauhaus workshops depended upon
collaboration between master craftsperson and teacher. Has this become
overlooked? The om'nium project has avidly noted this success and adopted
similar roles between academic, computer technician, professional designer and
student. All four become vital players and there exists no hierarchy between
them.
Om'nium [vds]
therefore tried to identify the kind of learning environment that best suits
today's students and at the same time draw together the elements that will best
equip a design student for future practice. The project has always considered
itself only a first step towards such an initiative within design education. It
was only ever envisaged as a 'pilot study' to test the effectiveness of the
technology used in creating a virtual classroom environment and to analyse the
protocols and methods that groups
of students adopted once in such an unusual design space.
A major issue which
the project is highly emotive about is the tendency within academia to 'jump on
the i.t. Bandwagon and package existing subjects and courses into 'neat internet
bundles' which simply become high tech distance learning packages.
Om'nium [vds] is adamant that this area of teaching and learning
research needs to be properly explored and analysed before such on-line
programs can take the place of existing educational methodologies. Before
teaching and learning can be facilitated on-line, the whole notion of how
students interact within an internet environment needs to be examined and
documented. Education should not be seduced by 'in vogue' technology merely as a
response to keeping up to date but research the potential of using the internet
as an educative tool and provide data from such initiatives which can then be
used to guide future on-line curriculum designers.
Om'nium [vds] takes
the view that a university design course should adopt the role as a place of
research, investigation and experimentation. In the same way that medicine is
quite clearly and freely split between research and practice then so should the
training and practice of designers
Conclusion
This paper aims to
introduce interested parties to the om'nium [vds] project. As the project has
only just finished and results exhibited, the analysis of the richly archived
project is yet to begin. The information is however now there for us as
educators to examine. From an early conclusive viewpoint it seems clear that
what the project aimed to do has largely been a great success: ie,
the taking of a first step along the digital, collaborative and
interactive medium of on-line teaching. There are however some points of caution
and unfortunately these still centre around the technologies involved in such
educative methods. In terms of om'nium [vds] as a design project, the
technologies that were commonly available drove the content to a generally
graphic design form and hindered those students who initially chose to work in
new media of digitally transferred sound and movies. With preparation of
equipment and funding for such a project, these problem areas could easily be
overcome.