Canberra Mathematical Association |
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Financial Resources for TeachersThis collection was put together by Marian MacIntosh, January 2009 There are detailed descriptions of the sites linked to the title.
Nat Westhttp://www.natwestf2f.com/natwest/schools.asp *****
Essi Money*****
ESSI Money is segmented into several smaller sessions to accommodate different User and classroom needs and situations. It could be played in one 6 hour sitting (for e.g. a learner at home on the weekend) or be played over a number of weeks in a classroom situation. Schools need to register and it can be accessed through a CD or online. Operation financial literacy – mentioned on this site . Need to register to receive a hard copy of the books, lesson plans, worksheets and access to online resources. I have requested a copy. Money Stuffwww.moneystuff.net.au/nsw/Home ***** Contains factual resources, a glossary, a quick quiz, Topics relating to advertising buying a car, mobile phone, house, renting a flat, starting work Teacher reasources The video resources contain a series of learning sequences under ten topic headings. Each sequence contains a video segment and a set of activities that relate directly to the NSW Money Stuff teacher resource books. The learning sequences are also applicable to Victorian teachers and to teachers in the Northern Territory. The print resources contain the outcomes, activities and worksheets that can also be found in the NSW Money Stuff teacher resource books and the Northern territory resource books. All resources are designed to be used together with the website and video, or independently. Master of the mall game: interactive relatively simple but fun.
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| Early adolescent | 24 EA 1 |
24 EA 3 |
24 EA 4 |
24 EA 5 |
24 EA 7 |
24 EA 9 |
24 EA 10 |
24 EA 11 |
Later adolescent |
24 LA 1 |
24 LA 2 |
24 LA 5 |
24 LA 7 |
24 LA 8 |
24 LA 10 |
24 LA 11 |
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spotlight/young consumers and students/ resources for primary teachers
Designed for Year 5 and 6 students .
Free handbook available ( written early 2008)
Consumer stuff for kids is downloadable as well.
Teacher notes, lesson plans for 50-60 minutes. Lots of activities. Home activities also.
Early adolescent |
24 EA 2 |
24 EA 3 |
24 EA 5 |
24 EA 8 |
24 EA 11 |
24 EA 12 |
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spotlight/young consumers and students/ resources for secondary teachers
The units all provide teachers with:
– background information
– a list of learning outcomes and key concepts
– engaging introductory activities
– worksheets and extension tasks
– a revision activity to test students understanding of the unit.
The Commerce Resource Book provides information and activities such on how to make consumer choices, going shopping, affluenza, consumers and the marketplace, how to be a consumer detective, consumer rights and responsibilities, managing your money, and the global consumer
The Consuming Planet Earth Resource Book for Teachers provides curriculum materials on environmental and sustainability issues and how they relate to young consumers.
The English Resource Book covers issues such as the exploring of different types of text, the lure of advertising, informative and instructional writing on credit and shopping, making a complaint, and reading the fine print.
The Maths Resource Book covers topics including budgeting, buying things, paying bills (such as phone bills), credit and loans
Applied Learning Handbook covers integrated units of work on consumer issues such as body image, shopping rights, mobile phones, buying a car, scams and sustainable consumerism
Health & Wellbeing Resource Book for Teachers curriculum material for teachers of Health, Home Economics, Food and Technology, Physical Education, VCAL Personal Development, Health and Human Development
Later adolescent |
24 LA 1 |
24 LA 2 |
24 LA 5 |
24 LA 7 |
24 LA 8 |
24 LA 10 |
24 LA 11 |
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Animated program designed for year s 6 to 9 students uses problem solving activities suitable for cooperative, group work or individual learning. Students look at problems involved in buying. Living away from home, mobile phone usage , online shopping.
Simple graphics , year 8/9 may find the graphics too simple.Good problems but instant responses. Wouldn’t take very long to do many of them.
Early adolescent |
24 EA 2 |
24 EA 3 |
24 EA 9 |
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Later adolescent |
24 LA 1 |
24 LA 6 |
24 LA 10 |
24 LA 11 |
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The real game is a career development program that integrates financial literacy concepts .Involves significant hours 15 – 25 hours.
What if we could give young people a practice run at being an adult while they’re still in school - something that feels like the real world they’ll soon be part of?
Site licence required. Lessons plans, printed booklets also interactive. Need to buy a copy to go through it. On the website there are detailedinformation regarding each module within the game. This gives good information. Letter for parents detailing what it is about. Completion certificates.
Five versions for different year levels
Details as described:
The Play Real Game is a career and life skills programme aimed at students aged 8 to 10.The core activities take 10 to 11 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.
In The Play Real Game is a program where students assume roles and explore aspects of adult life. The central element of the program is the selection and assumption of life/work roles by the students.
Students establish a local economy and place essential services and businesses in their neighbourhoods, which join to form a town. Students learn about the concept of a global economy when they seek extra workers from outside the town.
The Make It Real Game is a career and life skills programme aimed at students aged 10 to 12. The core activitiestake 15 to 17 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.
In a fun learning environment, students create and name their own town and local neighbourhoods. They locate key public buildings, choose and locate their housing and identify key transport options. They then form and name a small company. Finally, they carry out an assignment as a business team.
Through these activities, students improve their personal and interpersonal skills. By exploring the various services and occupations that combine to make a town, students begin to understand terms such as community, business and occupation. They learn the importance of education and qualifications for getting the jobs they want and appreciate that there are different learning pathways for achieving their career goals.
The Real Game is a career and life skills programme aimed at students aged 12 to 14. The core activities take 18 to 23 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.
At the beginning of The Real Game students create wish lists of things they would like as adults. After assuming randomly assigned life/work roles, they experience a “reality check” as they balance their monthly budgets, cope with unexpected chance events, and explore the balance between work and the rest of their lives. They create an imaginary community, and plan group holidays taking into account individual budgets and work schedules. As their role characters are made redundant, they learn how to adapt to change and unexpected situations, and use their transferable skills to enable them to create new work opportunities. Finally, students leave their roles behind and imagine themselves in the future, developing their own personal life/work profiles.
The Be Real Game is a career and life skills programme aimed at students aged 14 to 16.The core activities take 19 to 24 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community.
In The Be Real Game students learn how a person's career is based on the everyday choices and decisions an individual makes. These choices/decisions begin in childhood and encompass every facet of life, including family, friends, education, recreational activities, lifestyle choices, community involvement and dealing with labour market conditions.
As the students role-play various employment, unemployment and family situations, they explore the importance of transferable skills, self-knowledge, lifelong learning and the primacy of career planning to achieving satisfying, fulfilling lives. They are exposed to dozens of occupational possibilities and are actively encouraged to pursue and realise their dreams. Young people benefit by recognising and appreciating the pathway options open to them and becoming more confident about making decisions that will impact on their future lives.
The Get Real Game is a career and life skills programme aimed at students aged 16 to 18.The core activities take 13 to 20 hours of class time to complete. Optional activities provide opportunities to involve other teachers, parents, guardians and people from the local community. The Get Real Game is a career education life/work development program that enables students to rehearse for, experiment with and learn the pros and cons of various gateway options from secondary school to their own adult futures in simulations that are realistic, yet risk-free.
Students begin by investigating a range of work clusters and career gateways which takes them through a sequence of exploring education, life/work experiences and essential skills necessary for today’s world.
http://www.getoutthere.qld.gov.au/#Home
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Is a city based information source. Click on different buildings and lot of information comes up. Very visual but after clicking is text only.
Get out there is a new website for young adults. Learn everything you need to know about:
Early adolescent |
24 EA 1 |
24 EA 3 |
24 EA 5 |
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Later adolescent |
24 LA 1 |
24 LA 2 |
24 LA 5 |
24 LA 7 |
24 LA 8 |
24 LA 9 |
24 LA 10 |
24 LA 11 |
http://www.fairtrading.qld.gov.au/
Navigate:
teachers/buy smart/teacher resources but may not be currently available
*** Teacher resource kit This kit covers a range of consumer topics and encourages students of all ages to adopt smart consumer habits.
The kit contains:
Activities are available in each of the following categories:
Activities are paper based and have a variety of styles. Many suggestions about activities you could do with different year groups. Created in line with Queensland curriculum documents.
Early adolescent |
24 EA 1 |
24 EA 3 |
24 EA 5 |
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Later adolescent |
24 LA 1 |
24 LA 2 |
24 LA 6 |
24 LA 7 |
http://www.fairtrading.qld.gov.au/
Navigate:
Consumers/how to be money wise guide but may not be currently available
*** Lots of information (very wordy) but has good case studies.
How to be moneywise is a free publication designed to provide advice to Queensland consumers on how to manage money. Available on line. The publication covers a range of topics outlining the real cost of credit, how to use credit wisely, how to avoid getting in over your head, and what to do if you need help. It also has information on the different types of loans available*, finance brokers, how to deal with harassment from creditors and a useful contacts section.
It is packed full of practical information and tips to help people including information on:
Early adolescent |
Not appropriate |
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Later adolescent |
24 LA 2 |
24 LA 2 |
24 LA 6 |
24 LA 7 |
24 LA 8 |
24 LA 9 |
** Good quizzes, radio programs and calculators
A series of quizzes (money, investments, young persons, valentines, super) which give feedback with the 9 questions.
Online radio programs adults talking and their perspective (around 7 minutes each)
Online calculators with associated graphs ( credit cards, compound interest, superannuation)
Very text based lots of information. Good resources.
Site very wordy and not student friendly.
Later Adolescent only or year 11 and 12
** Some electronic files useful but small. Very text based. Lots of information and reading. Good for references but not very student friendly.
Electronic:
Budget planner, savings calculator, borrowing calculator,
Financial health check – quiz with related responses (10 questions)
Links to many government organisations
Many areas covered:
Putting yourself in charge
Budgeting, saving, investing, Understanding Credit, Controlling your debt, insurance, protecting your money, getting advice, superannuation
Life happens
Buying a mobile, starting work, continuing education, n=buying a car, leaving home, Buying a home, Having children, families and money, Losing your partner., getting a windfall, losing your job, Retirement
Later adolescent |
24 LA 2 |
24 LA 3 |
24 LA 4 |
24 LA 5 |
24 LA 6 |
24 LA 7 |
24 LA 8 |
24 LA 9 |
24 LA 12 |
* very wordy
Many tables are hard to know how to enter relevant things too many options to choose.
www.workplaceauthority.gov.au/Payscale summaries
This site has the pay scale for occupations in Australia. Updated regularly.