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Download the rtf version of this file. Creative Investigations Model Overview of the idea As the model matures and is implemented within a variety of projects, a database of student designs will be populated, and used by the educational community as a resource. Further it is expected that design teams, where students from different schools and with different experts will be engaged collaboratively in sophisticated design projects where the design process results in designs which others might implement. Professional development of teachers to move from in-class designs activities to cross-school design projects will be essential if this model is to mature and grow. The model has two defining attributes. Firstly, it enables teachers to focus on design development, rather than implementation of existing designs. Design activities in Technology, Science and Physical Education in particular, need to invoke creativeness and inventiveness amongst students where the process for designing investigations is paramount to the curriculum agendas. The project model then provides an audience and critical community for these investigation designs and experiment descriptions. More significantly the project models aims at the much more highly cognitive process of designing design processes, rather than only products and services. The model as described here, encourages teachers to collaboratively plan to immerse their students in themes for creative and inventive projects simultaneously, thus giving participants a common ground through which to share ideas, provide support and offer critique. This would also enable project managers to offer a small number of expert guests to the teachers' and students' communities to stimulate ideas and develop improved design processes and resultant design products. These themes should encourage critical review across curriculum areas and thus ensure designs take account of the variety of perspectives likely on an experimental or creative design: for example, aesthetic, scientific, cultural, ethical and community perspectives. The cross-curricula attribute is encouraged in most KLA syllabuses and is recognised by Natcom associations an important goal. The choice and nature of investigations or themes to be hosted is important. Projects using this model will have added value and longevity if they take account of the connected context in which school curricula are implemented. This project model has opportunity to enable students to invent services and create ideas in the Internet environment. Further the design process in scientific and other professional communities, occurs online and in collaboration with online communities. Design projects which practise this new way of investigating, designing and implementing projects can be utilised in this model. Such an approach is a practical way to implement information economy goals into Australian curriculum. The model contains many of the attributes of the Natcom models described in accompanying documents. It identifies the model components which are central to the activities of the stakeholder groups, teachers, students, project mangers and minor stakeholders. An example of a Creative Investigations ProjectUnder a theme of data collection and research methods, students might be asked to design an investigation process for conducting national polls. A project coordinator would develop a three-phase project process under this theme. Phase 1 might involve students investigating existing designs and developing an understanding of new options available in the Internet-aware Australian community. Phase two would involve students developing a design with support from an expert and peer community. Phase 3 might involve peer review of published designs and dialogue about design rationales. Schools would register in a process which joined teachers to an email-based community of teachers, enrolled teachers in any online professional development, added students addresses to a students email community and which added school names to a registry of participants. The phases would be conducted while teachers and the project coordinator shared online experts and pedagogical and content ideas. In phase 3, students would submit designs via an Internet tool which did not require them to develop a HTML version of their project if they were not able. Discussion of designs could occur privately or publicly and cross-curricula discussion would be encouraged. A web page would be developed so teachers and students can access and use relevant resources currently available to Australian schools. In particular, approaches to investigative designs and models would be included. This web site is an important teachers resource and provides pedagogical as well as curriculum knowledge to accompany the subject matter. Literacy and numeracy elements would be negotiated and developed onto this web collection. A professional development program may be initiated for teachers intending to participate. The coordinator would close the project and conduct a debrief on the teachers list. Further examplesThe Australian Science Teachers Association (ASTA) have developed a curriculum project based on this model that suits these purposes. Link to ASTA project description. RationalesDesigning technical processes encourages students to engage in a number of high level processes and skills that harness their curiosity, creativity and complex project management skills. The context of connectivity provides opportunity to pose new problems, undertake different investigations, share investigation designs and publish solutions. Further, the connected environment in which new design processes are being undertaken adds a dimension to design processes and is altering how people undertake investigations and design process and what they design. Sharing designs as well as design solutions in this environment is a natural first step. People in online communities have an appreciation for the importance of creative inventiveness in the new services industries. Globalisation of online industry and services is assumed, as is the new processes being undertaken in traditional industries. Design skills and processes as an important element in new service industries, are a product in themselves and are significant to Australia's future information economy. This project aims to broaden students' understanding of design futures and the new processes enabled by connectivity. This context could shape how teachers adopt open-ended strategies in curriculum areas which rely on design and investigation processes; for instance in science, technology, and health and physical education. Enabling students to build designs is a significant step and one teachers' find difficult. Posing significant and interesting problems is one issue. Designing classroom activities which facilitate design processes is another. Enabling students to share designs and design processes across and between teams is a further step. This telecommunications curriculum project model facilitates sharing of project designs, and embeds use of learning technology into the investigative design processes undertaken by students. Further the context of connectivity provides opportunity to investigate different problems and pose new kinds of solutions. It also provides opportunity to engage in critique and reflections on designs where for example ethical and social consequences, health and safety issues and global consequences can be discussed to an audience of stakeholders including designers and their target audiences. Thus this project model provides a professional development focus to renew the profession as it struggles to find ways to build these new approaches into teaching. Telecommunications curriculum projects provide an authentic audience for students thinking, questions and debates. Telecommunications provides students with access to audiences outside of the school and provides access to the opinions of others, a wide variety of sources of ideas and background information. This model encourages students to develop design processes and design investigations. This meta-design process in a collaborative process, lead to higher levels of thinking and responsibility for design decisions. It requires students to carefully articulate designs and to justify their design process decisions. Teachers, experts and students can work together to develop ideas into design strategies and to publish ideas to a critical peer audience. Interaction about design processes and development of investigation processes is often the link missing in most learning experiences available to students. This project model will result in a collection of students' investigations and design processes, will provide authentic audience for student ideas and will result in exemplary designs for teachers and students to use as resources. Engaging in design investigations and synthesising ideas through development and communication of ideas are core curriculum processes embedded in many KLA's. Most curriculum documents articulate the processes students might practice. This model enables teachers to insert different curriculum models to the design process; for example, the scientific investigation approach, the technology design process and various problem posing approaches. The model also encourages constructivist approaches, problem solving, project work and student-centred learning approaches to be built into curriculum activities. It enables teachers to try different communication and discussion strategies and to explore different ways of integrating online activity into learning experiences. It also provides a chance for project designers to try different approaches to enticing teachers to participate with their classes. Further, the open-ended nature of the model, from which specific design models, inventions and investigations will be built, enables exploration of different technologies such as text, voice and video chat, bulletin boards, email lists and conferencing systems. The model's flexibility then enables different subject areas to make use of this model while implementing their particular curriculum models and subject matter. This project design provides a pedagogical model for teachers to experience within a supportive professional atmosphere. By participating in this project idea, teachers are undertaking on-the-job professional development and have an audience for their questions and reflections. The project is an exemplary model of curriculum practice. The project model incorporates a number of structures which are specifically aimed at teachers undertaking the curriculum development process and broadening their understanding of the impact of learning technology on subject matter, curriculum interpretations and pedagogical opportunities. Project model components
Students components
Teachers' components
Project manager's components
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