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Overview of the idea
This model for telecommunications activity involves students engaging in
information-centred processes when investigating problems and issues. In this model,
groups of students undertake an investigation from a variety of perspectives, playing the
roles of stakeholders or stakeholder groups. The students are scaffolded through a
teacher-designed investigative process to develop and publish solutions for problems.
This model for NetQuests is a broadening of the concept of WebQuests constructed by
Bernie Dodge (San Diego State University) and Tom March (ozline) and which has since been
further developed by oz-TeacherNet. This model adds connectivity between students and
stakeholder groups and online experts into what was previously a web-centred model. The
model adds connectivity between students simultaneously undertaking a
NetQuest, to provide
peer community and authentic audience for student work.
In this model, teachers interested in developing NetQuests around a theme or issue
would be invited to construct an Aussie NetQuest in collaboration with their peers. A
calendar of activities would then provide teachers with NetQuests to join and enable them
to register their interest in participating with their classes. In each quest, learning
teams, led by the initiating school, would be developed between the schools considering
the theme, so students have an audience for their questions and investigations as well as
an audience for their products. Participating teachers would also form a support network
and use their network as a help-desk, sharing device and an organisational structure. The
initiating teacher could take a leadership role in the project, organising access to
online guests and experts, developing a circular ring model for communication between
pairs of schools and using this structure to organise a web-ring of published quests. The
completed NetQuest ring could be entered into an Aussie NetQuest exhibition which acts as
a professional development resource and a source of Australian content for students and
teachers.
The model has a number of defining attributes. It enables teachers to collaborate in
the design of an information-centred investigations' process. It also enables students
simultaneously participating in any NetQuest to collaboratively conduct investigations,
share ideas and critique solutions. It provides links between students and the
stakeholders whose positions they are investigating, thus creating an authentic
contemporary perspective on the issues in a problem. The project model then provides an
audience and critical community for these investigative processes and solutions. The
project model primarily aims at the much more highly cognitive process of communicating
through role play and communicating ideas and defences of arguments. The project model
also aims to help children develop high-level information process skills that are the new
life skills in a connected society. Its most significant attribute is that it generates
content for teachers and provides teacher communities with access to developed and tested
ideas and the people who developed them.
The model enables teachers to implement NetQuests together, thus giving participants a
common ground through which to share ideas, provide support and offer critique. This would
also enable project managers to offer a small number of expert guests to the teachers' and
students' communities to stimulate ideas and develop improved information processes and
resultant solutions.
The choice and nature of investigations or themes to be hosted is important. Projects
using this model will have added value and longevity if they take account of the connected
context in which school curricula are implemented. This project model has opportunity to
enable students to undertake investigations with Internet-abled sources and communities.
Further, it encourages teachers to choose problems which exist because of connectivity, as
well as choose projects whose contexts are altered by connectivity.
WebQuests have popularity because they appeal to students' affective domains and engage
them personally in issues. They have catchy themes and titles and are open-ended,
problematic and fun. Aussie Netquests would need to have similar attributes.
The model for NetQuests contains many of the attributes of the Natcom models described
in accompanying documents. It identifies the model
components which are central to the activities of the stakeholder groups, teachers,
students, project mangers and minor stakeholders.
An example of a NetQuest Project
In a theme about "The Role of Youth in Shaping Australia's Information
Economy", a group of Economics or Computer Studies teachers might agree to
cooperatively design a NetQuest for their classes. One teacher or a project coordinator
would take the lead in developing and managing the project. The teachers may meet or use
email and other media to communicate in the development phase. They would develop a
precise and engaging problem designed to stimulate students' curiosity, affective domain
and sense of fun. Literacy and numeracy elements would be negotiated and developed into
this project. Teachers might then use NetQuest structure and the tools of Filamentality or
Web and Flow, to publish teacher and student materials to a web site. The project leader
would then add the resource to the NetQuests calendar and invite teachers to participate.
Participating teachers would register to participate via a registration tool and may
become involved in an online professional development program. The project coordinator
would group participants into circles for communication. Teachers would begin to plan the
participation process for their classes. Teachers who plan to vary the original quest
would add their web site to a web-ring.
Classes would undertake activities which are likely to be scaffolded into stages.
Students would identify roles and stakeholders in the issue and undertake preliminary
investigation using the questions designed by teachers. In the small groups or
communication circles, students might exchange sources of ideas, share their perceptions
of the role and generally develop expertise in this role. In the second phases of the
project, community stakeholders might participate in online events which connect students
to community ideas and resources. Students might practice the arguments of their roles
with each other and the stakeholders. In the third phase, students would follow the
NetQuest structures working towards their solution. These would be shared with the schools
in each communication circle. On completion of the project, the circle of NetQuest
solutions would be added to a gallery of solutions to become educational resources and
online content for Australian teachers and their students. The coordinator would close the
project and conduct a debrief on the teachers list.
Further examples
The Technology Federation of Australia (TEFA) have developed a curriculum project based
on this model that suits these purposes. TEFA project description.
Oz-TeacherNet has been collecting WebQuests developed by Australian teachers and have
developed some exemplary models for teachers to follow.
http://rite.ed.qut.edu.au/oz-teachernet/projects/webquests/index.html
Rationales
Information skills are at the heart of the new information economy. In schools,
attention is often given to skills which involve locating and extracting data. Teachers
overwhelmed by the volume of online content, and tend to concentrate on developing
strategies to help students sift through, organise and assess the quality of information.
Some early adopters have begun exploring the notion that highest-level information skills
are linked to thinking and communication skills and that construction of knowledge is
inclusive of all lower levels of information skills. Early attempts to implement these
sophisticated activities and help students progress through stages of cognition,
reinforced that scaffolding students experiences from simple to increasingly complex was a
useful strategy. For future citizens to develop complex information skills, decision
making and creative skills in an information context, teachers need to develop strategies
which help student develop their skills gradually through the stages of cognition.
NetQuests enable teachers to help students develop and extend high level thinking
skills by working with existing information to construct new knowledge while undertaking
roles and developing expertise within the roles. The process involves scaffolding students
information and communication experiences until they are able to participate in complex
activities and engage in high level synthesis and construction of knowledge. Information
experiences range from very simple techniques for locating and extracting information to
complex questioning and problem solving experiences which encourage students to immerse in
information as a pathway to constructing their own meaning for information and talk with
others about their ideas. This project model will extend WebQuest concepts to consider the
variety of tools and media now available online, all of which can have potential to
stimulate higher-order thinking and communication skills.
Connections between information and ideas is vital in this process. Hypertext is
natural environment to communicate connections and links. It is expected in projects
derived from this model, that students will be immersed in hypertext environments.
Students will develop skills in interpreting the powerful messages that hypertext links
convey, as well as develop skills in comprehending hypertextually-structured collections
of information. In turn, it is expected that students will transfer these literacy skills
into the construction process and that they will develop high-level skills in using
hypertext environments to organise ideas, communicate link structures and generally
publish multiple views of ideas.
In educational settings, immersion in online information is usually an anonymous act.
Teachers and students work in isolation from others while using information and
constructing new information. Usually they do not connect with the owners of information
sources or talk to stakeholders involved in the issue under investigation. Although online
environments provide the capability to connect with owners of information, first hand
sources of data, people's interpretations of information and stakeholders in the issues,
little of this has been achieved in web-based learning activities. New web-based tools are
linking people and information and adding new dimensions to the source, context and truth
of information. A pivotal point has been reached. Potential exists in this model for
Aussie NetQuests, to extend web-based learning to make greater use of the connectivity
between humans and to personalise the sources and audiences of information. Further
NetQuests can provide unique opportunities for Australian students to develop Australian
content for use by educational groups and the community.
This context could shape how teachers adopt open-ended strategies in curriculum areas
which rely on information literacies and new digital literacies. The NetQuest structure
provides a model to help teachers analyse the new literacies for professional and
curriculum purposes and provides a model for implementing this dimension into learning
experiences. The design of the problems and ability of teachers to develop quests which
exhibit the defining attributes of NetQuests will determine their usefulness in Australian
education. Professional development will be an important factor in this model.
Telecommunications curriculum projects provide an authentic audience for students
thinking, questions and debates. Telecommunications provides students with access to
audiences outside of the school and provides access to the opinions of others, a wide
variety of sources of ideas and background information. This model in particular,
encourages students to develop expertise in the roles of stakeholders in contemporary
issues and problems. Teachers, experts and students can work together to develop arguments
and work cooperatively towards solutions. Publishing solutions is important as it provides
an opportunity for students to develop tolerance to the positions and solutions of others
while also providing an authentic audience and peer community.
Engaging in information-centred
investigations and synthesising ideas through development and communication
of ideas are core curriculum processes embedded in many KLA's. Most
curriculum documents articulate the processes students might practice.
This model enables teachers to insert different information and digital
literacy models to the design process. The model also encourages constructivist
approaches, problem solving, project work and student-centred learning
approaches to be built into curriculum activities. It enables teachers
to try different communication and discussion strategies and to explore
different ways of integrating online activity into learning experiences.
It also provides a chance for project designers to try different approaches
to enticing teachers to participate with their classes. Further, the
open-ended nature of the model, from which specific examples will be
built and implemented, enables exploration of different technologies
such as text, voice and video chat, bulletin boards, email lists and
conferencing systems. The model's flexibility then enables different
subject areas to make use of this model while implementing their particular
curriculum models and subject matter.
This project model design provides a pedagogical model for teachers to experience
within a supportive professional atmosphere. By participating in this project idea,
teachers are undertaking on-the-job professional development and have an audience for
their questions and reflections. The project is an exemplary model of curriculum practice.
The project model incorporates a number of structures which are specifically aimed at
teachers undertaking the curriculum development process and broadening their understanding
of the impact of learning technology on subject matter, curriculum interpretations and
pedagogical opportunities.
Project model components
In this description, the project structure is unravelled as structures for students,
teachers and project managers.
Student
components
| Core online idea |
Students participate
in a teacher-prepared information problem process where they identify
the views and ideas of stakeholders. Groups of students investigate
a stakeholders position to become expert in that role. Through stimulus
from online content and local and online community, students become
expert in their role. They develop and share their arguments with
other students and community groups. The students collaboratively
develop a solution to the problem, working through the phases structured
into the NetQuest design. They publish their solutions. |
| Core curriculum idea |
Students will engage in high-level information and digital literacy skills within the
curriculum processes embedded in the NetQuest by their teachers. It is expected that
students are required to participate at increasingly high-levels of interaction as they
proceed through the stages of the NetQuest process. The interactions require students to
be considerate of stakeholder groups and perspectives, defend designs, probe ideas and
draw conclusions. Interactions with content specialists and stakeholder groups during the
investigative process will help students develop informed balanced decisions as they
resolve a shared solution. |
| Curriculum processes |
In each NetQuest process, students will undertake communication processes,
problem-solving processes, information literacy processes, and processes inherent in their
KLA. The emphasis on these processes will be determined by designing teachers. Each phase
of the process can be adapted by teachers to fit directly with curriculum approaches. |
| Online content students engage in |
The site for each project will provide access to web-published information around the
topics, as well as information on community and stakeholder groups. It would be useful if
students could share their online resources with others in the project using a web-tool.
Guest events, online forums and other activities that support all phases of the project
will provide some online content. As student solutions and teacher's variations on the
problem are published, the gallery of web rings will capture this content and make it
accessible to others. |
| Online experts |
In all phases of this model, teachers will be encouraged to connect their students
with online experts, mentors and peers. These people might offer perspectives for students
to consider, critique students' arguments and help students develop defensible solutions
to their problem. |
| Peer community |
Students can share resources, ideas and perspectives in their roles with students
assigned similar roles. Student communities can also critique students' solutions and
develop tolerance of the multiple opinions offered by peers. |
| Online content Students' build |
Students might share
resources and these can be added to the site through use of smart
online tools which collate students' ideas. Tools to enable students
to publish solutions without engaging in HTML would enhance this
project. Archiving discussion lists and forums provide access to
students ideas during and after a project has been conducted. The
site should also allow schools to submit links to their locally-published
resources. Tools may need to be developed to enable this process
to occur without the project coordinator or forum manger needed
to manually edit web pages. |
Teachers' components
| Core activity idea |
Teachers develop a NetQuest in collaboration with a small group of teachers or choose
to participate in one already constructed. A number of classes participate in the NetQuest
simultaneously. The quest is open-ended, involves many perspectives and has multiple
potential solutions. It engages students in a complex issue that appeals to students
affective domain. Teachers help students participate in a structured information
literacy strategy while communicating with others and developing solutions to open-ended
problems. Teachers undertake the information and investigation processes normally adopted
and integrate telecommunications components into the process.
Teachers help their students develop expertise in the roles of stakeholders who
influence the issue and then help their students develop a shared solution to their
problem. Locally, students can construct products for local assessment and other purposes.
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| Procedures |
Teachers would register
interest in participating in a theme of activities or project which
uses this model. Teachers cooperatively develop the quests using
the tools available in this project and in WebQuest implementations.
Once published, the quest is scheduled and other teachers invited
to participate. Welcoming messages might be exchanged, as preparation
to participate is occurring in local classrooms. Teachers may participate
in professional development about investigative and experimental
design processes and use of learning technology in curriculum processes.
Teachers would be encouraged to identify online experts and community
members who could engage in dialogue with their students. Teachers
would then work with students and others as their students undertake
the stages of the NetQuest and publish solutions.
Teachers may engage in further online
professional development activities as part of ongoing support while the project is
occurring. A debrief includes encouraging teachers to add activities and student's
publishing to the site. |
| Professional community or professional development activity |
Teachers have an email community which serves as a register of participants as well as
a place to seek help, share ideas and conduct professional development events. It may be
here that collaborative design of the NetQuest occurs. Occasionally online professional
development events are hosted on this list. |
| Numeracy companion |
A companion reminds teachers of the numeracy opportunities in investigative processes.
In particular, statistical opportunities and the links between community understanding,
communication and numeracy will be highlighted. This advice might occur interactively on
the teachers list as the project proceeds or may be derived from a web site of previously
contributed ideas. |
| Literacy walk |
A literacy walk may be included as part of the teachers resources, raising for
teachers the issues of conducting literacy activities while undertaking the investigation,
communication and publishing process. The properties of hypertext during the
de-construction and construction process will be developed. and critique parts of this
project model. The literacy walk will also will help teachers identify the language and
genres which are incorporated in the investigations processes. |
| Online content |
Online content for teachers includes links to professional information about
resources, teaching techniques and curriculum processes. This may be delivered through a
web site or through an online course conducted by email for participating teachers. The
web ring and gallery of rings which will be developed during each project implementation
will become a source of important professional content for teachers. |
| Online experts |
The project coordinator and host teacher may invite online guests to talk on the
teachers list before or while they are working with students. |
| Peer community |
The teachers' peer community on this project is hosted by an email list and contains
pedagogical experts and teachers. Teacher's work may also show-cased in events and through
the web site. The web rings in this project enable connection to practicing teachers. |
Project manager's
components
| Technical tools |
The project manager would be responsible for developing and maintaining the tools that
allow collections and conduct of NetQuests. A web site would provide advice to teachers
wishing to develop quests and be involved in this project model generally. This site would
contain the online content common to information literacy processes and may contain
specific content about themes hosted.
A calendar tool may enable teachers to register interest in a particular themes or
quests, to either participate in an existing quest or to host a new quest.
An archived teachers' list acts to announce participation, conduct some professional
development and host online guests. A tool for easy list registration is important.
Tools which enable teachers to add resources and links to the forum web site is
important to engender community participation and to remove the load from the project
coordinator.
Some implementations of this model may require access to a threaded web-discussion
facility, a web-based chat room or other synchronous and asynchronous spaces. These might
be hosted at a project model level and made accessible through each project or theme web
page.
Each project may require web space where teachers can build a web site to collate
resources for their implementation or to share students' designs.. The host teacher's
school or a community group offering free web space could provide this.
Each project will require one or more student lists to conduct the conversations, host
guests and share ideas. A tool for easy list registration is important. |
| Management tools |
The project manager uses technical tools to enhance organisational processes. It is
important to have processes in place to attract participants and future project hosts,
negotiate project descriptions, advertise projects and themes in teacher communities,
develop web pages without manual HTML editing and upload resources from teachers.
Management tools include processes to archive discussions and projects and convert them to
resources for later use and to collect feedback about the conduct of projects using this
model. The professional development process requires a number of processes and tools
and may range from face-to-face workshops, online events and courses, mixed programs of
professional development, web sites and online tutorials. Teacher content provides the
bulk of professional development materials. Helping teachers participate in NetQuests is a
professional development activity and tools may help project managers encourage and
support participating teachers. |
| Human resources |
This model requires a project manager to work with teachers, groups of teachers and
guests, develop the overall web site and negotiate with programmers to develop tools which
automate the process and extend the projects structure and reach. |
| Development of the model |
As projects using this model are conducted, the coordinator would gather knowledge
about project design, use of tools to provoke dialogue, supporting guests and conducting
professional development. This would enable the development of projects to take account of
users needs as they develop and mature. |
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